Friendly note that the Xbox One controller does work through OSX/GeForce NOW. I have only tested this via USB connection straight from the controller to the computer. Not sure if is working in other games, but I don't have any other games to try. The driver sees the controller. But it does not work in the game. Not sure what to try. The Xbox One Controller is a fantastic gamepad, and although Microsoft has only recently started bundled the drivers for it in Windows 10, there are drivers available for Windows 7 and 8 on their website. Mac users do not have an official driver, but there is an lightweight open source solution that works well.
Sometimes gaming with a mouse and keyboard just doesn’t cut it; you need the convenience of a controller to enjoy certain games. Luckily, you can use a variety of controllers on your Mac, including your Xbox One Controller.
While the PlayStation 4’s DualShock 4 will play nicely with your Mac over Bluetooth, the Xbox One controller will take a bit more effort. It’s nothing too tricky, though, and you can pull it off with a bit of patience.
How to Connect Your Xbox One Controller to Your Mac
You’ll want to grab a micro-USB cable to hook your Xbox One or Xbox 360 controller up since Bluetooth is out. Luckily, there’s still a way you can get things working. It will require a bit more craftiness on your part, but it’s nothing you shouldn’t be able to handle.
First, go to GitHub and download the newest version of 360Controller. It should look like the screen below.
Next, you’ll want to open the DMG file and double-click the “Install360Controller.pkg” file to get things underway.
After doing so, you’ll reach the “Standard Install” screen. Click “Install.” A dialog box will pop up warning you that you must restart your computer before the install is complete. Make sure you’ve saved any files you don’t want to lose progress on because your computer will restart right after the installation has completed.
Once you’re in the installer, it’s pretty self-explanatory to complete. Just press “continue” until it’s run its course.
At one point, you’ll be asked to agree to the product license. Select “agree” to get to the next screen. Continue from there until you’ve completed the installation.
Once you’ve completed the installation, you’ll be prompted to restart your Mac. You should have saved everything and closed out programs accordingly, but if you haven’t, make sure you accept save prompts now while your computer restarts. When you’re back up and running, you should be good to go.
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Now, open the Apple menu and click the “System Preferences” command.
There should now be a small “Xbox 360 Controllers” icon at the bottom of the window. Double-click that.
Don’t worry that it’s named “Xbox 360 Controllers”—it does support Xbox One controllers, too. You’ll see a screen pop up that looks like this.
You can go ahead and connect your Xbox One controller via micro-USB now and tweak buttons as you see fit. All that’s left is to load up your favorite game with controller support and have fun!
Image Credit: xbox.com
Xbox One Controller Driver For Mac Os Sierra
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FIrst off, let me say that Unreal is becoming my favorite gaming engine, all else pale in comparison...
However, when I use my XBONE controller with the OS X IDE, without even touching the analog joystick, the axis in the viewport start going ape sh*t. It works perfectly in Windows 10, and I can easily maneuver around the level, and I kind of prefer it vs mouse/keyboard combo. Issue only happens on my MacBook Pro Retina 15'.
In OS X, if I am in perspective view, the analog joystick moves by itself without touching the controller. I can then override the movement, but as soon as I let go it doesn't seem to reset. I am using a tethered XBOX One controller with TattieBogle Xbox 360 Driver for OS X.
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Additional info, the other viewports work, it's just perspective that gets this undesired behavior. Also when I compile to standalone window, or preview in the current viewport, everything works as should. It's just when i'm editing in perspective that seems to be the culprit. It's unfortunate because if this would be fixed, then I would loyally use my controller in my Mac IDE. It'd help productivity!