How To Download Sky Factory 3

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Sky Factory starts the player in the void with nothing but a tree and a *single* piece of dirt between you and certain death! Version 3 adds a variety of new mods to the pack and gives the player much more choice than ever before. How To Install The Sky Factory (aka Sky Factory 2) To install this mod pack, you must first download and install its launcher: 1. Go to the download page on the ATLauncher official website. Scroll down until you find the launcher that is compatible with your operating system and download the appropriate version. Download ATLauncher. Sky Factory Resource Pack, 5.0, Sky Factory 2 Resource Pack, SiylissTV, Website. Damage Indicators, 3.2.3, Displays the damage you inflict on creatures, as well as current health, name and potion effects.

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Comments

commented Jun 23, 2015

Greetings. I have a 1.7.10 server running SF2 Modpack, and i have RFTools Mod installed, but the Dimension Builder generates empty void dimensions. If I disable YUNoMakeGoodMap it creates 'normal' dimensions. Can you implement a RFTools compatibility, an exception for these dimensions or a way to choose which dimensions to be void?

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commented Jun 23, 2015

Just disable the global option to override the standard world type and use the VOID world type for worlds you want void.

commented Jun 23, 2015

Still doesn't work. It overrides every terrain void somehow.

commented Jun 23, 2015

https://github.com/LexManos/YUNoMakeGoodMap/blob/master/src/main/java/net/minecraftforge/lex/yunomakegoodmap/YUNoMakeGoodMap.java#L66 Set that to false and it won't.

commented Jun 23, 2015

I did that.
It might be the RFTools' fault. It seems to just copy the starting world terrain.
If I set the overrideDefault to false, and set the starting world to Void, it does the same thing.

Nope. Does the same with Default world generator.

commented Jun 23, 2015

I've tried every combination possible. It seems the only way to stop generating empty dimensions is to disable the YUNoMakeGoodMaps mod. It generates structures, but it doesn't want to create the terrain.

*overrideDefault=false, the starting world is ok, terrain, mobs and trees spawn, but the RFTools dimensions' terrains are overrode by YUNOMGM.

commented Jun 23, 2015

I think i know what the problem is.

return overrideDefault || world.getWorldInfo().getTerrainType() worldType;

Each dimension's terrain generated is TERRAIN_VOID, so I guess it tells it to make it void no matter what.

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commented Jun 23, 2015

Yes, if you set the world type to void all dimensions will be void.. You shouldn't do that.
Maybe the RF dimensions are using the overworld/void world type. No clue.

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commented Jun 23, 2015

Download

No. Even if I set it to default world generator, the overworld starting dimension has all the terrain, mobs and trees. It's just the RF dimensions who are perceived as void, because of this line:

return overrideDefault || world.getWorldInfo().getTerrainType() worldType;

There's no other type of terrain type for RF dimensions. They are all void type and the mod creates the terrain chunks according to the settings..but instead of loading the normal materials, YUNOMGM perceives they should be void, and makes the ChunkGenerator to make them this way.

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commented Jun 23, 2015

FIXED: RFTools has a config where the other type of terrain dimlets are blacklisted. Now it works as it should. Thanks.

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referenced this issue Jul 22, 2016

Closed

Sauroth Void Dimensions reopened #22

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